Utilities¶
This chapter catalogues tools and techniques which are useful for common tasks. The libev man page already covers some patterns which can be adopted to libuv through simple API changes. It also covers parts of the libuv API that don’t require entire chapters dedicated to them.
Timers¶
Timers invoke the callback after a certain time has elapsed since the timer was started. libuv timers can also be set to invoke at regular intervals instead of just once.
Simple use is to init a watcher and start it with a timeout
, and optional repeat
.
Timers can be stopped at any time.
uv_timer_t timer_req;
uv_timer_init(loop, &timer_req);
uv_timer_start(&timer_req, callback, 5000, 2000);
will start a repeating timer, which first starts 5 seconds (the timeout
) after the execution
of uv_timer_start
, then repeats every 2 seconds (the repeat
). Use:
uv_timer_stop(&timer_req);
to stop the timer. This can be used safely from within the callback as well.
The repeat interval can be modified at any time with:
uv_timer_set_repeat(uv_timer_t *timer, int64_t repeat);
which will take effect when possible. If this function is called from a timer callback, it means:
- If the timer was non-repeating, the timer has already been stopped. Use
uv_timer_start
again. - If the timer is repeating, the next timeout has already been scheduled, so the old repeat interval will be used once more before the timer switches to the new interval.
The utility function:
int uv_timer_again(uv_timer_t *)
applies only to repeating timers and is equivalent to stopping the timer
and then starting it with both initial timeout
and repeat
set to the
old repeat
value. If the timer hasn’t been started it fails (error code
UV_EINVAL
) and returns -1.
An actual timer example is in the reference count section.
Event loop reference count¶
The event loop only runs as long as there are active handles. This system works by having every handle increase the reference count of the event loop when it is started and decreasing the reference count when stopped. It is also possible to manually change the reference count of handles using:
void uv_ref(uv_handle_t*);
void uv_unref(uv_handle_t*);
These functions can be used to allow a loop to exit even when a watcher is active or to use custom objects to keep the loop alive.
The latter can be used with interval timers. You might have a garbage collector
which runs every X seconds, or your network service might send a heartbeat to
others periodically, but you don’t want to have to stop them along all clean
exit paths or error scenarios. Or you want the program to exit when all your
other watchers are done. In that case just unref the timer immediately after
creation so that if it is the only watcher running then uv_run
will still
exit.
This is also used in node.js where some libuv methods are being bubbled up to
the JS API. A uv_handle_t
(the superclass of all watchers) is created per
JS object and can be ref/unrefed.
ref-timer/main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | uv_loop_t *loop;
uv_timer_t gc_req;
uv_timer_t fake_job_req;
int main() {
loop = uv_default_loop();
uv_timer_init(loop, &gc_req);
uv_unref((uv_handle_t*) &gc_req);
uv_timer_start(&gc_req, gc, 0, 2000);
// could actually be a TCP download or something
uv_timer_init(loop, &fake_job_req);
uv_timer_start(&fake_job_req, fake_job, 9000, 0);
return uv_run(loop, UV_RUN_DEFAULT);
}
|
We initialize the garbage collector timer, then immediately unref
it.
Observe how after 9 seconds, when the fake job is done, the program
automatically exits, even though the garbage collector is still running.
Idler pattern¶
The callbacks of idle handles are invoked once per event loop. The idle callback can be used to perform some very low priority activity. For example, you could dispatch a summary of the daily application performance to the developers for analysis during periods of idleness, or use the application’s CPU time to perform SETI calculations :) An idle watcher is also useful in a GUI application. Say you are using an event loop for a file download. If the TCP socket is still being established and no other events are present your event loop will pause (block), which means your progress bar will freeze and the user will face an unresponsive application. In such a case queue up and idle watcher to keep the UI operational.
idle-compute/main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | uv_loop_t *loop;
uv_fs_t stdin_watcher;
uv_idle_t idler;
char buffer[1024];
int main() {
loop = uv_default_loop();
uv_idle_init(loop, &idler);
uv_buf_t buf = uv_buf_init(buffer, 1024);
uv_fs_read(loop, &stdin_watcher, 0, &buf, 1, -1, on_type);
uv_idle_start(&idler, crunch_away);
return uv_run(loop, UV_RUN_DEFAULT);
}
|
Here we initialize the idle watcher and queue it up along with the actual
events we are interested in. crunch_away
will now be called repeatedly
until the user types something and presses Return. Then it will be interrupted
for a brief amount as the loop deals with the input data, after which it will
keep calling the idle callback again.
idle-compute/main.c
1 2 3 4 5 6 7 8 9 10 | void crunch_away(uv_idle_t* handle) {
// Compute extra-terrestrial life
// fold proteins
// computer another digit of PI
// or similar
fprintf(stderr, "Computing PI...\n");
// just to avoid overwhelming your terminal emulator
uv_idle_stop(handle);
}
|
Passing data to worker thread¶
When using uv_queue_work
you’ll usually need to pass complex data through
to the worker thread. The solution is to use a struct
and set
uv_work_t.data
to point to it. A slight variation is to have the
uv_work_t
itself as the first member of this struct (called a baton [1]).
This allows cleaning up the work request and all the data in one free call.
1 2 3 4 5 6 7 | struct ftp_baton {
uv_work_t req;
char *host;
int port;
char *username;
char *password;
}
|
1 2 3 4 5 6 7 | ftp_baton *baton = (ftp_baton*) malloc(sizeof(ftp_baton));
baton->req.data = (void*) baton;
baton->host = strdup("my.webhost.com");
baton->port = 21;
// ...
uv_queue_work(loop, &baton->req, ftp_session, ftp_cleanup);
|
Here we create the baton and queue the task.
Now the task function can extract the data it needs:
1 2 3 4 5 6 7 8 9 10 11 12 13 | void ftp_session(uv_work_t *req) {
ftp_baton *baton = (ftp_baton*) req->data;
fprintf(stderr, "Connecting to %s\n", baton->host);
}
void ftp_cleanup(uv_work_t *req) {
ftp_baton *baton = (ftp_baton*) req->data;
free(baton->host);
// ...
free(baton);
}
|
We then free the baton which also frees the watcher.
External I/O with polling¶
Usually third-party libraries will handle their own I/O, and keep track of their sockets and other files internally. In this case it isn’t possible to use the standard stream I/O operations, but the library can still be integrated into the libuv event loop. All that is required is that the library allow you to access the underlying file descriptors and provide functions that process tasks in small increments as decided by your application. Some libraries though will not allow such access, providing only a standard blocking function which will perform the entire I/O transaction and only then return. It is unwise to use these in the event loop thread, use the libuv-work-queue instead. Of course, this will also mean losing granular control on the library.
The uv_poll
section of libuv simply watches file descriptors using the
operating system notification mechanism. In some sense, all the I/O operations
that libuv implements itself are also backed by uv_poll
like code. Whenever
the OS notices a change of state in file descriptors being polled, libuv will
invoke the associated callback.
Here we will walk through a simple download manager that will use libcurl to download files. Rather than give all control to libcurl, we’ll instead be using the libuv event loop, and use the non-blocking, async multi interface to progress with the download whenever libuv notifies of I/O readiness.
uvwget/main.c - The setup
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | #include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <uv.h>
#include <curl/curl.h>
uv_loop_t *loop;
CURLM *curl_handle;
uv_timer_t timeout;
}
int main(int argc, char **argv) {
loop = uv_default_loop();
if (argc <= 1)
return 0;
if (curl_global_init(CURL_GLOBAL_ALL)) {
fprintf(stderr, "Could not init cURL\n");
return 1;
}
uv_timer_init(loop, &timeout);
curl_handle = curl_multi_init();
curl_multi_setopt(curl_handle, CURLMOPT_SOCKETFUNCTION, handle_socket);
curl_multi_setopt(curl_handle, CURLMOPT_TIMERFUNCTION, start_timeout);
while (argc-- > 1) {
add_download(argv[argc], argc);
}
uv_run(loop, UV_RUN_DEFAULT);
curl_multi_cleanup(curl_handle);
return 0;
}
|
The way each library is integrated with libuv will vary. In the case of
libcurl, we can register two callbacks. The socket callback handle_socket
is invoked whenever the state of a socket changes and we have to start polling
it. start_timeout
is called by libcurl to notify us of the next timeout
interval, after which we should drive libcurl forward regardless of I/O status.
This is so that libcurl can handle errors or do whatever else is required to
get the download moving.
Our downloader is to be invoked as:
$ ./uvwget [url1] [url2] ...
So we add each argument as an URL
uvwget/main.c - Adding urls
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
void add_download(const char *url, int num) {
char filename[50];
sprintf(filename, "%d.download", num);
FILE *file;
file = fopen(filename, "w");
if (file == NULL) {
fprintf(stderr, "Error opening %s\n", filename);
return;
}
CURL *handle = curl_easy_init();
curl_easy_setopt(handle, CURLOPT_WRITEDATA, file);
curl_easy_setopt(handle, CURLOPT_URL, url);
curl_multi_add_handle(curl_handle, handle);
fprintf(stderr, "Added download %s -> %s\n", url, filename);
}
|
We let libcurl directly write the data to a file, but much more is possible if you so desire.
start_timeout
will be called immediately the first time by libcurl, so
things are set in motion. This simply starts a libuv timer which
drives curl_multi_socket_action
with CURL_SOCKET_TIMEOUT
whenever it
times out. curl_multi_socket_action
is what drives libcurl, and what we
call whenever sockets change state. But before we go into that, we need to poll
on sockets whenever handle_socket
is called.
uvwget/main.c - Setting up polling
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 |
void start_timeout(CURLM *multi, long timeout_ms, void *userp) {
if (timeout_ms <= 0)
timeout_ms = 1; /* 0 means directly call socket_action, but we'll do it in a bit */
uv_timer_start(&timeout, on_timeout, timeout_ms, 0);
}
int handle_socket(CURL *easy, curl_socket_t s, int action, void *userp, void *socketp) {
curl_context_t *curl_context;
if (action == CURL_POLL_IN || action == CURL_POLL_OUT) {
if (socketp) {
curl_context = (curl_context_t*) socketp;
}
else {
curl_context = create_curl_context(s);
curl_multi_assign(curl_handle, s, (void *) curl_context);
}
}
switch (action) {
case CURL_POLL_IN:
uv_poll_start(&curl_context->poll_handle, UV_READABLE, curl_perform);
break;
case CURL_POLL_OUT:
uv_poll_start(&curl_context->poll_handle, UV_WRITABLE, curl_perform);
break;
case CURL_POLL_REMOVE:
if (socketp) {
uv_poll_stop(&((curl_context_t*)socketp)->poll_handle);
destroy_curl_context((curl_context_t*) socketp);
curl_multi_assign(curl_handle, s, NULL);
}
break;
default:
abort();
}
return 0;
}
|
We are interested in the socket fd s
, and the action
. For every socket
we create a uv_poll_t
handle if it doesn’t exist, and associate it with the
socket using curl_multi_assign
. This way socketp
points to it whenever
the callback is invoked.
In the case that the download is done or fails, libcurl requests removal of the poll. So we stop and free the poll handle.
Depending on what events libcurl wishes to watch for, we start polling with
UV_READABLE
or UV_WRITABLE
. Now libuv will invoke the poll callback
whenever the socket is ready for reading or writing. Calling uv_poll_start
multiple times on the same handle is acceptable, it will just update the events
mask with the new value. curl_perform
is the crux of this program.
uvwget/main.c - Driving libcurl.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | void curl_perform(uv_poll_t *req, int status, int events) {
uv_timer_stop(&timeout);
int running_handles;
int flags = 0;
if (status < 0) flags = CURL_CSELECT_ERR;
if (!status && events & UV_READABLE) flags |= CURL_CSELECT_IN;
if (!status && events & UV_WRITABLE) flags |= CURL_CSELECT_OUT;
curl_context_t *context;
context = (curl_context_t*)req;
curl_multi_socket_action(curl_handle, context->sockfd, flags, &running_handles);
check_multi_info();
}
|
The first thing we do is to stop the timer, since there has been some progress
in the interval. Then depending on what event triggered the callback, we set
the correct flags. Then we call curl_multi_socket_action
with the socket
that progressed and the flags informing about what events happened. At this
point libcurl does all of its internal tasks in small increments, and will
attempt to return as fast as possible, which is exactly what an evented program
wants in its main thread. libcurl keeps queueing messages into its own queue
about transfer progress. In our case we are only interested in transfers that
are completed. So we extract these messages, and clean up handles whose
transfers are done.
uvwget/main.c - Reading transfer status.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | void check_multi_info(void) {
char *done_url;
CURLMsg *message;
int pending;
while ((message = curl_multi_info_read(curl_handle, &pending))) {
switch (message->msg) {
case CURLMSG_DONE:
curl_easy_getinfo(message->easy_handle, CURLINFO_EFFECTIVE_URL,
&done_url);
printf("%s DONE\n", done_url);
curl_multi_remove_handle(curl_handle, message->easy_handle);
curl_easy_cleanup(message->easy_handle);
break;
default:
fprintf(stderr, "CURLMSG default\n");
abort();
}
}
}
|
Check & Prepare watchers¶
TODO
Loading libraries¶
libuv provides a cross platform API to dynamically load shared libraries.
This can be used to implement your own plugin/extension/module system and is
used by node.js to implement require()
support for bindings. The usage is
quite simple as long as your library exports the right symbols. Be careful with
sanity and security checks when loading third party code, otherwise your
program will behave unpredictably. This example implements a very simple
plugin system which does nothing except print the name of the plugin.
Let us first look at the interface provided to plugin authors.
plugin/plugin.h
1 2 3 4 5 6 7 | #ifndef UVBOOK_PLUGIN_SYSTEM
#define UVBOOK_PLUGIN_SYSTEM
// Plugin authors should use this to register their plugins with mfp.
void mfp_register(const char *name);
#endif
|
You can similarly add more functions that plugin authors can use to do useful things in your application [2]. A sample plugin using this API is:
plugin/hello.c
1 2 3 4 5 | #include "plugin.h"
void initialize() {
mfp_register("Hello World!");
}
|
Our interface defines that all plugins should have an initialize
function
which will be called by the application. This plugin is compiled as a shared
library and can be loaded by running our application:
$ ./plugin libhello.dylib
Loading libhello.dylib
Registered plugin "Hello World!"
Note
The shared library filename will be different depending on platforms. On
Linux it is libhello.so
.
This is done by using uv_dlopen
to first load the shared library
libhello.dylib
. Then we get access to the initialize
function using
uv_dlsym
and invoke it.
plugin/main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | #include "plugin.h"
typedef void (*init_plugin_function)();
void mfp_register(const char *name) {
fprintf(stderr, "Registered plugin \"%s\"\n", name);
}
int main(int argc, char **argv) {
if (argc == 1) {
fprintf(stderr, "Usage: %s [plugin1] [plugin2] ...\n", argv[0]);
return 0;
}
uv_lib_t *lib = (uv_lib_t*) malloc(sizeof(uv_lib_t));
while (--argc) {
fprintf(stderr, "Loading %s\n", argv[argc]);
if (uv_dlopen(argv[argc], lib)) {
fprintf(stderr, "Error: %s\n", uv_dlerror(lib));
continue;
}
init_plugin_function init_plugin;
if (uv_dlsym(lib, "initialize", (void **) &init_plugin)) {
fprintf(stderr, "dlsym error: %s\n", uv_dlerror(lib));
continue;
}
init_plugin();
}
return 0;
}
|
uv_dlopen
expects a path to the shared library and sets the opaque
uv_lib_t
pointer. It returns 0 on success, -1 on error. Use uv_dlerror
to get the error message.
uv_dlsym
stores a pointer to the symbol in the second argument in the third
argument. init_plugin_function
is a function pointer to the sort of
function we are looking for in the application’s plugins.
TTY¶
Text terminals have supported basic formatting for a long time, with a pretty
standardised command set. This formatting is often used by programs to
improve the readability of terminal output. For example grep --colour
.
libuv provides the uv_tty_t
abstraction (a stream) and related functions to
implement the ANSI escape codes across all platforms. By this I mean that libuv
converts ANSI codes to the Windows equivalent, and provides functions to get
terminal information.
The first thing to do is to initialize a uv_tty_t
with the file descriptor
it reads/writes from. This is achieved with:
int uv_tty_init(uv_loop_t*, uv_tty_t*, uv_file fd, int readable)
Set readable
to true if you plan to use uv_read_start()
on the stream.
It is then best to use uv_tty_set_mode
to set the mode to normal
which enables most TTY formatting, flow-control and other settings. Other modes
are also available.
Remember to call uv_tty_reset_mode
when your program exits to restore the
state of the terminal. Just good manners. Another set of good manners is to be
aware of redirection. If the user redirects the output of your command to
a file, control sequences should not be written as they impede readability and
grep
. To check if the file descriptor is indeed a TTY, call
uv_guess_handle
with the file descriptor and compare the return value with
UV_TTY
.
Here is a simple example which prints white text on a red background:
tty/main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | #include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <uv.h>
uv_loop_t *loop;
uv_tty_t tty;
int main() {
loop = uv_default_loop();
uv_tty_init(loop, &tty, 1, 0);
uv_tty_set_mode(&tty, UV_TTY_MODE_NORMAL);
if (uv_guess_handle(1) == UV_TTY) {
uv_write_t req;
uv_buf_t buf;
buf.base = "\033[41;37m";
buf.len = strlen(buf.base);
uv_write(&req, (uv_stream_t*) &tty, &buf, 1, NULL);
}
uv_write_t req;
uv_buf_t buf;
buf.base = "Hello TTY\n";
buf.len = strlen(buf.base);
uv_write(&req, (uv_stream_t*) &tty, &buf, 1, NULL);
uv_tty_reset_mode();
return uv_run(loop, UV_RUN_DEFAULT);
}
|
The final TTY helper is uv_tty_get_winsize()
which is used to get the
width and height of the terminal and returns 0
on success. Here is a small
program which does some animation using the function and character position
escape codes.
tty-gravity/main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | #include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <uv.h>
uv_loop_t *loop;
uv_tty_t tty;
uv_timer_t tick;
uv_write_t write_req;
int width, height;
int pos = 0;
char *message = " Hello TTY ";
void update(uv_timer_t *req) {
char data[500];
uv_buf_t buf;
buf.base = data;
buf.len = sprintf(data, "\033[2J\033[H\033[%dB\033[%luC\033[42;37m%s",
pos,
(unsigned long) (width-strlen(message))/2,
message);
uv_write(&write_req, (uv_stream_t*) &tty, &buf, 1, NULL);
pos++;
if (pos > height) {
uv_tty_reset_mode();
uv_timer_stop(&tick);
}
}
int main() {
loop = uv_default_loop();
uv_tty_init(loop, &tty, 1, 0);
uv_tty_set_mode(&tty, 0);
if (uv_tty_get_winsize(&tty, &width, &height)) {
fprintf(stderr, "Could not get TTY information\n");
uv_tty_reset_mode();
return 1;
}
fprintf(stderr, "Width %d, height %d\n", width, height);
uv_timer_init(loop, &tick);
uv_timer_start(&tick, update, 200, 200);
return uv_run(loop, UV_RUN_DEFAULT);
}
|
The escape codes are:
Code | Meaning |
---|---|
2 J | Clear part of the screen, 2 is entire screen |
H | Moves cursor to certain position, default top-left |
n B | Moves cursor down by n lines |
n C | Moves cursor right by n columns |
m | Obeys string of display settings, in this case green background (40+2), white text (30+7) |
As you can see this is very useful to produce nicely formatted output, or even console based arcade games if that tickles your fancy. For fancier control you can try ncurses.
[1] | I was first introduced to the term baton in this context, in Konstantin Käfer’s excellent slides on writing node.js bindings – http://kkaefer.github.com/node-cpp-modules/#baton |
[2] | mfp is My Fancy Plugin |